For all of the years of experience Obsidian has across a multitude of platforms and IPs, they’ve never once created a sequel to one of their own original properties. That is, until now. Last week, Obsidian took the time to show me how Pillars of Eternity 2: Deadfire takes what worked in the original, dramatically expands it, and aims to establish the franchise at the top of the pile among the industry’s elite roleplaying series.
The first and most immediately obvious change is a big one: Deadfire is a legitimate open-world game this time around. In the first Pillars of Eternity, the world was split into a handful of regions that could be openly explored, but for the most part it was a relatively linear affair. But even as an open-world game, Deadfire maintains that hand-crafted feel. There is zero random or procedural generation as each and every combat encounter is hand-placed by the designers. In fact, every single NPC has voiced dialogue and a hand-drawn portrait to really lend a sense of intimacy to every situation.
Source : IGN.com