A wee Sekiro: Shadows Die Twice patch crept in overnight, coming to fix a few bugs and also rejiggle balance a bit. One early-game roadblock boss for some, the Blazing Bull, is a touch weaker. Certain roboarm weapons are improved with new Spirit Emblem casting costs too, though some skills are toned down. If you’ve got stuck in a ninjarut, relying on the same ol’ reliable ninjastabs, you may be pleasantly surprised by the new possibilities. Or not, because developers FromSoftware are famously vague balance tweaks so the full extent isn’t clear yet. Don’t have a cow, man.
Source : rockpapershotgun.com